KB KEDBYTE TECHNOLOGIES PRIVATE LIMITED
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How Computers Work

From a Grain of Sand to Artificial Intelligence
Written by Shikhar Singh
Founder & Chairman, KedByte Technologies Private Limited

Every idea explained twice. First in plain language, with an everyday comparison and a worked example, as if to someone who has never opened a terminal. Then again in the correct technical vocabulary, with the real units, real specifications and the exact figures an engineer quotes.

53
CHAPTERS
9
PARTS
1.1M
WORDS
2,352
PAGES IN PRINT
Start at Chapter 1 Download the PDF Read the Networks part

HOW TO READ IT

The single pass

Read everything, in order, from Chapter 1. It starts with electricity in a wire and assumes nothing.

The double pass

Read only the blocks marked PLAIN, front to back, and you will understand the whole of computing. Then return for the blocks marked TECHNICAL.

The reference

Chapter 52 is the numbers, command cheat sheets and two diagnostic decision trees. Chapter 53 is the timeline and 723-term glossary.

THE NINE PARTS

PART A  ·  VOLUME 1

The Physical World

Rock, electricity, silicon, transistors, logic and memory. Everything a computer is made of, before any software exists.

PART B  ·  VOLUME 1

Turning Bits Into Meaning

How switches become numbers, and numbers become text, pictures on a screen and sound in the air.

PART C  ·  VOLUME 1

The Machine

The processor, the memory ladder, storage, the buses and drivers that join it all up, and how we got here.

PART D  ·  VOLUME 2

Software

From punched cards to compilers, languages, operating systems, the terminal, and what an executable file really is.

PART E  ·  VOLUME 2

Seeing and Showing

One key press traced from your finger to the light in your eye, and how the picture is computed.

PART F  ·  VOLUME 3

Networks

Signals, addresses, names, routes and encryption -- worked throughout on one real network failure.

PART G  ·  VOLUME 4

Building and Shipping Software

The web, APIs, version control, automation, the cloud and keeping all of it safe.

PART H  ·  VOLUME 5

Games and Machine Intelligence

How a game runs sixty times a second, and how a language model is built, judged and used.

PART I  ·  VOLUME 5

The Reference Desk

The numbers, commands, decision trees, timeline and glossary you will come back to.